Myth III: The Wolf Age
Like the previous installments, Myth III is a real-time tactics game, meaning that unlike the gameplay of real-time strategy games, the player does not have to worry about resource micromanagement and the gradual building up of their army; each level begins with the player’s army already assembled and ready to go into combat straight away. Players control small forces made up of a number of different units, each possessing their own strengths and weaknesses. As healing is a very rare and extremely limited ability, units do not regenerate health, and there is no way to construct new units (although in some single-player missions, reinforcements are automatically received at a predetermined point), the strategy aspect of the gameplay is of paramount importance.
Unit formations are important in Myth III, as the game simulates a real battlefield accurately enough for maneuvers such as flanking and encirclement to be effective. When placed together in formation, units can provide an effective defensive front, block an enemy force’s escape route, or exploit bad positioning of an enemy force by surrounding it. Terrain and environmental factors are also important. Rain or standing water will put out some fire- and explosive-based attacks. Archers on high ground are able to shoot farther than those on level ground. Most units will flinch when damaged, interrupting actions such as movement and attacks. This has many strategic implications; for example, if two or three melee units gang up to attack one enemy melee unit, it may flinch too frequently to have a chance to attack or escape.
- An epic story ties together the missions and gives insight into the past – and future
- 25 levels and 5 unique netplay maps
- Over 40 unique units each with their own attacks and spells, with over a dozen skeletal animations each
- Beautiful landscapes torn apart by the horrors of war
- Create your own maps and units with Vengeance, the Myth 3 tag editor